Initial State files created in RealFlow Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic. RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons. - Array Tool: Parameters can't be animated for meshes. RFCFD-522 - Emitter ID value is not preserved on scene reopening. RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render. RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray. Cinema 4D R15, R16, R17, R18, R19, R20, R21, R22, R23 and R24 (64 bit only) Windows 7 (or higher) or macOS 10.9 (or higher) operating system. It is a valuable resource when you encounter problems, crashes, or difficulties: System requirements. RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray. Please take a close look at RealFlow Cinema 4D's list of limitations and known bugs. RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag. RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled. RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in version 2.0 and higher. RFCFD-358 - File paths can't have unicode characters on macOS. Windows: Minimum: NVIDIA Maxwell GPU (GeForce 900 series card or higher), AMD Polaris (AMD GCN 4) or higher (Radeon RX 400 card or higher), Intel Kaby Layke or newer supporting DirectX 12 with feature level 11.0. RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10. RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic. RFCFD-351 - Array Tool: Parameters can't be animated for meshes. Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD. Undo/Redo is not working when a control point is added. If a segment is removed the configuration of the circles of the other segments is reset. Emitter ID value is not preserved on scene reopening. It is possible to type negative values for scene simulation steps and iterations. Particle UVs are not loaded in cache mode. There is a one frame offset when rendering meshes with motion blur enabled. (Version 3.08 of Octane plugin fixes the issue). Mesher vertex maps don't work with Octane render. Attractor viewport representation does not match its behavior when Attenuated is enabled. Attractor daemon "Internal Radius", "External Radius" and "Planet Radius" parameters should have units. Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D. Animated cache offsets do not work in render time. Cinema 4D crashes on caching if the cache folder field is empty. In total there are 26 users online :: 2 registered, 0 hidden and. Take a look at RealFlow Cinema 4D Documentation Information Who is online. Particle render instances original objects remain visible during render. Last post R23 Mac OS caching crash by Scott Frizzle Wed 9:35 pm NEW Fluid Solvers RF2015 Updates :deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag. Simulation look on render may differ between multiple simulation/renders unless caching is enabled. 519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version. Copy and paste this text and send it to us. To open the console press SHIFT + F10 or go to scripts -> console. 358 - File paths can't have unicode characters on Mac OS X. Please press the submit button while holding down CTRL + SHIFT this will create a log file inside the Cinema 4D console. Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10. When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment. Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic. Array Tool: Parameters can't be animated for meshes.
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